who have a history of transforming science into amazing experiences.
Albert is a pioneer in low-latency touchscreens that provide users with the gratifying sensation of an instantaneous response when interacting with their phone, tablet, and other touchscreen devices. In addition to being featured in popular tech journals, Albert’s work in this field trended on social media sites, reaching the front page of Reddit, and attracting over 1.2 million views on YouTube. At Stanford, Albert built high-performance computers and interfaces that advanced the ability of biologists to perform next-generation gene sequence alignment. Albert received a BS from Caltech and an MS from Stanford in EE. He was granted fellowships from the National Science Foundation, Stanford, and Microsoft Research.
Albert speaks and writes Mandarin Chinese, dabbles in Korean and Spanish, and has been a competitive chess player, piano performer, and ultimate Frisbee champion.
Paul is well-known for creating magical interfaces that connect users to technology in natural, intuitive ways. His seminal work on Multi-Touch - the interface for billions of smartphones and tablets - earned him the ACM UIST 2012 Lasting Impact Award. As a Disney Imagineer, he developed the technology behind location interactive experiences, including the “talk of the park” Pal Mickey. This plush Mickey Mouse, enabled by a convergence of cutting-edge technologies, served as the ultimate insider companion at Walt Disney World, sharing jokes and commentary that uniquely reflected each guest’s personal journey. At Microsoft, Paul continued to re-imagine how people seamlessly connect with technology by developing the signature features of the original Microsoft Surface Tablet and the SideWinder X4. Paul has been granted more than 50 US patents for his innovations, with many more pending. He did his undergraduate studies at MIT, and received his PhD from Carnegie Mellon.
In his free time, Paul is the driving force behind the Animatronics Workshop - a series of programs that enable children to write, build, and perform robotic shows, while learning to think creatively across disciplines.
Dave is a veteran of Walt Disney Imagineering, where he led teams designing theme park attractions for the U.S., China, Japan, and France. He was an overall producer for the design phase of Hong Kong Disneyland, and relocated to partner with the park’s China-based marketing team. Dave also directed the development of experiences for Cruise Ships, Hotels, and Retail, including a store in Japan that has among the highest sales per square foot in the world. In addition to creative projects, Dave held leadership roles in business development and technical research efforts. He collaborated with entertainment and education leaders in China to conceptualize businesses suited to the country’s culture; and helped build an international consortium of laboratories for environmental initiatives. Dave was VP of Production and Project Management for pioneering ad agency 42 Entertainment, where he implemented transmedia marketing campaigns that bridged the digital and real world to personally engage customers with an advertiser’s brand. Clients included Ford, Sony, Disney, Warner Bros, DreamWorks, and Wrigley. Before Disney, fresh from the MBA program at UC Irvine, Dave co-founded a travel marketing company, producing and writing travelogues for such hospitality icons as The Ritz Carlton, Four Seasons, and Westin.
Dave’s professional life began shooting fiberglass hippos as a skipper on the Jungle Cruise.
William has been conducting cutting-edge research in optical sciences for over a decade - literally changing the way people see their world. While pursuing his PhD at the renowned College of Optical Sciences at the University of Arizona, William worked on ophthalmic instrumentation and high-precision optical metrology devices to enhance the treatment of millions of people with visual impairments. At the National Central University’s Department of Optics and Photonics in Taiwan, he developed advanced manufacturing techniques that reduced the cost by a hundred-fold of Near-Field Scanning Optical Microscope components. At Cymer, he helped drive innovation in the next-generation of extreme ultraviolet light sources critical for producing the ever-smaller microchips that power our digital world. At an NSF-funded fiber optics telecommunications laboratory, he developed solutions for accelerating the transfer speed of digital data. And, at a Homeland Security-funded laboratory, he advanced the science behind autonomous digital sensing networks for national security applications. William was recipient of the Technology, Research, and Innovation Fund Imaging Fellowship, and the Phillip N. and Joan A. Slater Scholarship in Optical Sciences. William speaks Mandarin Chinese, and is studying Korean and Spanish.
When not photon-wrangling at the office, William is usually on outdoor adventures - cycling, rock-climbing, mountaineering, and exploring.
Matt comes direct from Stanford University where he did groundbreaking work converging new technologies with theater design. Among Matt’s inventions at Stanford were a low-cost video wall that has been showcased internationally, and a remote controlled follow-spot that inspired several commercial products and was celebrated as the first of its kind. Matt’s articles on his innovations were published in Theater Design and Technology and earned him the Louis Sudler Prize in Performing and Creative Arts. Matt majored in Computer Science and minored in Theatre Lighting Design. Matt is another Disney alumnus (along with Paul and Dave), having worked while in school as a researcher on Light Field Technology for the company’s Technology Innovation Group.
Matt boasts of breaking a Stanford researcher’s scale on the limits of human color perception. On the side, he is a photographer, videographer, and audiophile.
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